“Like harvest moon, except I ate a guy:” Graveyard Keeper’s Dark Ecology

Katie Deane

Abstract


This article argues that Lazy Bear Games’ Graveyard Keeper (2018) engages in a critical dialogue with the farm game genre by reformulating the nostalgic ideal as one mired in exploitation and the grotesque, thereby opening new and uncanny avenues through which to consider the farm game’s instrumentalizing premises.


Keywords


Dark Ecology; Video Games; Farm Simulation; Uncanny; Graveyard Keeper

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DOI: http://dx.doi.org/10.5283/copas.347

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