“Like harvest moon, except I ate a guy:” Graveyard Keeper’s Dark Ecology

Authors

  • Katie Deane John F. Kennedy Institute, Freie Universität Berlin

DOI:

https://doi.org/10.5283/copas.347

Keywords:

Dark Ecology, Video Games, Farm Simulation, Uncanny, Graveyard Keeper

Abstract

This article argues that Lazy Bear Games’ Graveyard Keeper“ (2018) engages in a critical dialogue with the farm game genre by reformulating the nostalgic ideal as one mired in exploitation and the grotesque, thereby opening new and uncanny avenues through which to consider the farm game’s instrumentalizing premises.

Author Biography

Katie Deane, John F. Kennedy Institute, Freie Universität Berlin

Katie Deane is currently finishing her Master’s degree in North American Studies at the John F. Kennedy Institute in Berlin. She holds a BA from Wesleyan University in Studio Art and German Studies, with a concentration in Social, Cultural and Critical Theory, and has received study and research grants from the state of Baden-Württemberg and Wesleyan University. She has previously presented her work at the Undergraduate German Studies Conference. Her research interests are in screen cultures, generic hybridity, sf, popular seriality, visual representations of technology and digitality, and visual culture broadly defined.

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Published

2021-06-16

How to Cite

Deane, Katie. “‘Like Harvest Moon, Except I Ate a guy:’ Graveyard Keeper’s Dark Ecology”. Current Objectives of Postgraduate American Studies, vol. 22, no. 1, June 2021, pp. 146-64, doi:10.5283/copas.347.